Dungeon Sandbox Wiki
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Tag: Visual edit
No edit summary
Tag: Visual edit
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'''Messages''' are edited in the '''Assets''' section.
This section has all the information on editing and setting event messages using a '''Message Tool''' and '''Event Tool'''.
 
   
'''Message Tool''' allows you to add event messages which can be shown when triggered by different objects.
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'''Messages''' can be shown upon different interactions with objects of the dungeon.
   
 
== Attaching messages to event objects ==
== Message parameters ==
 
 
You can attach messages to event objects which have a special section for a message to appear on different events - message will then be shown upon certain interaction with an object.
   
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'''Name''' parameter of a message is used exclusive for creators to distinct between different messages, so it is recommended to use some description of the event that would cause the message to appear, e.g "Golden key claimed".
==== 1. ID ====
 
Each message has a unique ID which allows it to be attached to different event objects in a dungeon.
 
 
==== 2. Title ====
 
Here you can set a title which will be shown above the message text and will be highlighted with golden color. ''This field can be left empty.''
 
 
==== 3. Text ====
 
Put the text of your message into this field.
 
 
== Attaching messages to event objects ==
 
You can attach messages to event objects which have a special section for Message IDs - message will then be shown upon certain interaction with an object.
 
   
 
You can see which objects event messages can be attached to [[Editing Event Objects|in this WIki-section]].
 
You can see which objects event messages can be attached to [[Editing Event Objects|in this WIki-section]].

Revision as of 21:51, 16 April 2020

Messages are edited in the Assets section.

Messages can be shown upon different interactions with objects of the dungeon.

Attaching messages to event objects

You can attach messages to event objects which have a special section for a message to appear on different events - message will then be shown upon certain interaction with an object.

Name parameter of a message is used exclusive for creators to distinct between different messages, so it is recommended to use some description of the event that would cause the message to appear, e.g "Golden key claimed".

You can see which objects event messages can be attached to in this WIki-section.